![]() The latest version of Open Quartz is 2004.08.01, with the project started in 2000 then using the QuakeForge engine before later adopting Darkplaces in 2004. Open Quartz is an implementation of the released Quake source, which includes data also under the GNU General Public License. Most projects look for help with testing, documentation, graphics, etc., as well. ![]() This means that the source code is available to be studied, modified, and distributed. The engine is a modified version of the MIT-licensed Torque3D game engine, which is written in C++. Uebergame's game logic is written in TorqueScript. The MIT licensed assets are derived from open sourced projects from garagegames, so they cannot be relicensed to CC0, but all other assets that get added are strictly under CC0 license. The source code is licensed under the MIT license and the media assets are licensed under CC0 and MIT license license. It's goal is to provide a modern up to date, libre gaming platform for basic multiplayer shooter gameplay types, like deathmatch, team deathmatch, capture the flag etc taking part in different scenarios. Uebergame (or Übergame from german über meaning above) is a realistic shooter with modern graphics. This article has reached Featured Article status, which means that it has been recognized as one of the best articles on Libregamewiki. The XonStat system tracks a bunch of stats, including win/loss ratio, frag ratio and average accuracy. Xonotic features integrated player statistics. There are also so called mutators, that allow to slightly modify rules of each game mode. There are 16 different game modes (including the classics: deathmatch, team deathmatch and capture the flag, but including uncommon ones such as a type of football ), 16 weapons with secondary fires, 18 official maps (and a lot of unofficial maps), and a complex HUD editor that lets you tailor the HUD to your exact preference. The art is mostly futuristic, but unofficial maps exist in a variety of styles. The gameplay is very fast-paced, and includes and encourages a form of bunny hopping as well as rocket jumping (in Xonotic "laser jumping" is more common). ![]() Gameplay is also based on Quake (mainly the competitive Quake III Arena), but Xonotic adds some unique touches (for example, the rockets fired from a rocket launcher can be guided with mouse). The game runs on the Darkplaces engine, based on Quake 1's engine. Xonotic is an first-person arena shooter, forked from Nexuiz. Error creating thumbnail: /bin/bash: convert: command not found Arch: ![]()
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